After vanquishing three ghostly sisters in a haunted forest temple, I come across a dead-end hallway with a painting of the fourth: a purple apparition bearing a torch.
I‘ve played this part of 1998’s “The Legend of Zelda: Ocarina of Time” hundreds of times. I know the drill: Loose an arrow into the canvas and watch the foe break free of the frame, glide through the wall and drift into the temple’s central chamber for a final fight.
But when the fourth ghost sees the room’s three torches lit with the flames of her slain sisters, she weeps before each one.
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