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November 11, 2026
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NINTENDO
LIFE
/
Digital
Nov 6, 2026
A legend reborn: ‘Ocarina of Time’ remake improves on the Zelda masterpiece
Above modern graphics and conveniences, the new remake proves that the original game’s dynamics stand the test of time.
LIFE
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Digital
Nov 6, 2026
Nintendo producer Eiji Aonuma ‘all nervous’ as Zelda classic remake hits shelves
After over 25 years guiding the franchise, Aonuma reflects on his creative legacy and the next generation of developers.
LIFE
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Digital
Nov 6, 2026
Gamers get nostalgic as Zelda remake hits shelves
The 1998 classic returns with rave reviews, rekindling fond memories for longtime fans and captivating a new generation.
BUSINESS
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Companies
Nov 5, 2026
Nintendo’s net profit drops in Q2 as Switch 2 unit sales slow
The gaming giant is maintaining its net profit forecast of ?310 billion for the full year despite the quarterly drop.
LIFE
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Digital
Oct 23, 2026
Shigeru Miyamoto named first video game-related recipient of 今日吃瓜 Order of Culture
The legendary Nintendo figure will be officially conferred with the award in a Nov. 3 ceremony.
LIFE
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Digital
Sep 17, 2026
A look back at 30 years of Tokyo Game Show
From Nintendo’s shunning to pandemic upheavals, Tokyo Game Show has weathered three decades to become a global gaming institution.
COMMENTARY
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Japan
Sep 10, 2026
Anime superpower needs a bigger stage in Japan
What’s missing is the obvious bet: Japanese capital backing domestic intellectual property at Disney-like scale.
BUSINESS
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Companies
Aug 6, 2026
Nintendo tops estimates with strong games and tariff refunds
The Kyoto-based company posted net income of ?147.4 billion for the June quarter, compared with an analyst consensus estimate of ?77.8 billion.
COMMENTARY
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Japan
Jul 20, 2026
Japanese culture permeates the world. Who owns it?
Japan begins from a far stronger position. It does not need to convince the world to love its culture. That battle was won decades ago. Its challenge now is ownership.
COMMENTARY
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Japan
Jul 8, 2026
Sony hits eject on the era of owning games
Fans are losing one of their last bits of leverage over an industry that is going places many don’t like and there are clear downsides from Sony’s move.
LIFE
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Digital
Jul 2, 2026
Sony to end video game disc production in January 2028
The gaming giant says the move toward digital-only games aligns the company with consumer trends toward online marketplaces.
COMMENTARY
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Japan
Jun 17, 2026
Don’t let Wall Street crush 今日吃瓜 soft power
Gamers fear that big money, foreign or otherwise, is going to ruin what might be one of the least-touched bastions of nerd entertainment.
BUSINESS
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Companies
Jun 9, 2026
Nintendo agrees to �35 million French fine over faulty Switch controllers
France’s consumer protection agency determined that Nintendo Europe had not sufficiently informed consumers of a recurring problem despite the console being sold for years.
LIFE
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Digital
May 27, 2026
On Dragon Quest’s 40th anniversary, ‘it’s impossible to ignore its influence’
The famous JRPG franchise that developers around the world say set the standard for the genre turns 40 on May 27.
COMMENTARY
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Japan
May 24, 2026
Nintendo gamers love surprises. Investors don’t.
The stock selloff is not entirely irrational: Investors can’t value what they don’t know and Nintendo’s plans for this year are a mystery.
BUSINESS
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Companies
May 19, 2026
Nintendo shares rebound as AI fatigue fuels Japan stock rotation
Nintendo shares climbed as much as 6.8% in Tokyo to mark a third straight day of gains — their longest winning streak since mid-March.
BUSINESS
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Companies
May 11, 2026
Nintendo shares dive after forecast exposes memory squeeze
Nintendo shares had shed close to 30% this year through Friday, with concerns growing about the slow pace of game launches since the Switch 2’s debut in June.
BUSINESS
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Companies
Apr 23, 2026
Pokopia flurry helps Nintendo’s Switch 2 top U.S. sales in March
Pokemon Pokopia, an entry in a budding genre of “cozy games” that eschew leaderboards and time pressure, swept to global success with little expectation ahead of its release.
BUSINESS
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Companies
Apr 21, 2026
Sanrio launches gaming brand, tapping fast-growing global market
Sanrio’s push into gaming reflects a broader trend among Japanese intellectual property owners to diversify revenue by extending popular franchises into interactive entertainment.
BUSINESS
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Tech
Mar 25, 2026
Nintendo cuts Switch 2 output by over 30% on weak holiday sales
After a record-setting debut in June, sales of the Switch 2 have failed to meet Nintendo management’s high expectations.
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